Hello, Natus Vincere (Na`Vi), the world's leading Dota 2 team, is looking for a Dota 2 Workshop concept artist. We are looking for someone who has experience working as an artist in the video game industry, who is well aware of human / animal / humanoid anatomy and has strong drawing skills, creative thinking and good Dota…
Stumbled across it because of an ad: Flyff: Fly for fun Basically a free MMORPG (free client, no fee, no intention to start charging, don't ask me how their business model is supposed to work) so it's useful for cheap bastards like me. Progression is reasonably fast, I started today and already reached Lv. 10. Because of…
Hey guys, been some time since I posted here but Vlad suggested that I should post my work so I won't have problems later on if someone stars working on stuff similar to mine. I was working on a void mace some time ago but since my skills are limited I couldn't get the best UV out so I gave it a break. this is the mace and…
Thank you alot dude, I would be glad to be suggested as tools makers with Valve, it will help me to maintain a real support and development for MESA. for the history note, I developed MESA to work with my own mod project powered by the source engine ( Jurassic-life ). It worked nicely with mesa 1.1 and mods before that sdk…
So what do we already know : 1. All content is currently WIP 2. Our Tri count limit for Vehicles is between 5000 - 10,000 3. Our Tri count for Characters is between 5000 - 15,000 (depending on gear) 4. Our Tri count for weapons is upto 3000 depending. 5. We use our own sourced references, we do not simply google for it. SO…
Hey Polycounters, this is flow754 from the Saints Row modding community and I'm here to spread some exciting news. After implementing Steam Workshop support to its latest title, developer Deep Silver Volition is hosting a contest for the best new Saints Row IV PC mods. In it for YOU is not only a fun challenge but also…
Replies (thanks) [spoiler] I have looked up tutorials on topology since I've posted this and have tried to correct the mesh as best as possible. It took hours but I think I made it look much better. I'm not really looking to be the best modeler out there, more so just make this vest the best I can make it, so it doesn't…