Hey everyone!!!! So it has been a while since we have done an update on our Unreal 4 Mos Eisley scene. WE have been cranking away at it and I thought it was a good time to post an update. So here are a bunch of new screen shots out of UE4 showing some good progress, and some new stuff that we haven't shown before. Hope you…
short answer: no. long answer: NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO. edit: got it working with full polys now: if selection.count > 0 then(output_file = createfile "C:Program Files (x86)AdobePhotoshop CSUVWscript.js"docusize = 1024format "var docSize = %;n" docusize…
@pior it's for making a texture to use for game assets. For example a 256x256 image that has X amount of unique color swatches. If you are familair with the popular Synty asset packs, I believe they do a similar thing. For a flat color art style, uv shells are just scaled way down and placed over a color swatch. If it was…
Man these guys are getting creative!!, I usually Hate these things but I was so enthralled with Capt.Craig Wieslaw's tale, that I just might give him my bank account number. [ QUOTE ] Dear Friend, I am Captain Craig Wieslaw of the US Marine Force on Monitoring and Peace keeping mission in Baghdad-Iraq. On the 10th day of…
Seeking a 3D Graphic Artist and or 3D Rendering Artist for a project that involves a 3D Model, Rendering and Animation of an expanding (telescoping) Recreational Vehicle mounted on top of a trailer with Solar Panels on the roof. The recreational vehicle will include windows, doors and a simple interior design with a…
Available on Fab and Gumroad Contents: 1. Introduction 2. Perspective Lines 2.1. Setup 2.2. Settings & Features 2.2.1. Default 2.2.2. Tags 2.2.3. Toggle Line Types 2.2.4. Line Dimensions 2.2.4. Material Settings 3. Perspective Grid 3.1. Setup 3.2. Settings & Features 3.2.1. General Settings 3.2.2. Toggle Lines 3.2.3. Line…
That's pretty simple actually. All 3d programs and game engines actually measure things in millimeters, centimeters, meters, etc. (in an abstract virtual kind of way) and store that measurement info in exported files that they can all read and understand like .obj and .fbx. You just have to find out where your software…