I don't know if anyone else has had this issue. I have found that if I have QS Beta running while painting textures with Wacom Tablet that at some pressure levels the cursor will flash across the screen creating a streak of the colour I'm using. I first started with this issue on Sunday and could figure out why this was…
For one of our 3D artists I've ported and extended a shader from Unity3D to Maya. The shader in Unity3D uses PSD files as input for textures and makes use of the alpha channel of one of the textures as a heightmap. In Maya it seems as if the alpha channel is lost, because it's always 1. We tested this with PSD and PNG…
Hey, I've got a few points in my workflow that i'd like to discuss. Ones im having trouble with. Heres an example of #1 thats an excerpt from a tutorial i made. Its a sort of dirtmap to be overlaid on top of a texture of tiles. Because the tiles are seperate, I had to displace the dirt texture for each tile seperately, so…
Two Listen thanks for your comment . it's really that way . Mostly a waste of time and nowhere close to replace people here. As of 30 min Photoshop work it's sort of shows itself in many car games . Manually painted skid-marks , totally out of physics context when wheels gets different pressure, diffrent side of contact…
my brain is halfway between :poly127: and :poly142: When using the pencil brush tool, with Size Scaling turned on to adjust with pen pressure - do you guys have a problem with the brush *not* going to 1 pixel when you have it > 1px? It seems that my pencil brush is always going to be 2-3 pixels tall where ever it wants.…
I already enabled Brush Density and Adjust Brush Density by Gap. I have enabled TabletPC and disabled Windows Ink. Even after an application restart, I am seeing no result. I know the answer is simple, I just keep having to Google it for an hour every time and I would like an answer under my official account to refer back…
I wasted lots and lots of time this year trying to find anything useful for content creation. Models/textures/ decals/ just nice alpha for brushes . Contrary to all that internet buzz and doom scenarios I found really nothing . All AI can generate is maybe some phone games fancy art : 2d pictures for a fantasy style "find…
I have been avoiding moving over to PS CC mainly due to the subscription cost. Seemed like cs6 did everything cc does so why bother? I saw that this year they updated the brushes though and include a new smoothing option similar to lazy nezumi as well as better organization for brushes like the ability to create groups. I…
VIDEO: http://vimeo.com/14119122 DOWNLOAD: http://www.vertexbee.com/public_files/vBee_Actions.rar There is a readme file in the .rar archive with all the instructions for installing and using the actions. Briefly: *Nmap_Combine and AO_Combine are very useful if you bake your maps separately. *AO_Enhancer adds to more AO…