It sounds like something is position constrained but not parent or orientation constrained. I don't have time to check your file but off the top of my head, that sounds like the issue.
The only reason my house even have cable is because my parents love to watch the news. I dont remember watching anything on cable for the past 5 years.
You should be able to just parent a camera to each character and render out the frames. If your sprites are really small you may want to turn off anti aliasing.
It sounds like you need to use a parent constraint on both hands, then keyframe their influence on and off when you want them to switch. It should be located in your channels panel.
parent the lights to the camera, or make an expression that rotates them around the obj when athe camera is moved, but they stay the same distance from the obj, each wont be unbreakable though
Hmm, yeah, if you had foot bones not parented to leg bones then I don't think that would work. The main bones would still all have to be in a correct heirarchy.
Helper bones! Link a bone to the parent of the joint and wire it to rotate at 50% the rotation of the forearm/calf. Then skin your joint verts to the helper bone and they will neither collapse nor intersect.
When you set the cage in the SurfaceSampler, open up the outliner. Just take the envelope object out of your selected object, wich is its parent and use it as extra geometry.
that quote proves to me that the movie is "batteries not included" mostly because i saw that scene with my parents and when that scene came up they suddenly got awkward and tried not to laugh