Thank you Alex! I have done experiments with nanite and decided not to use this time for two reasons. The first one is that for thin geometry, in this case grass strands for example, the rendering gets very noisy as you get further away from the foliage. The rendered polygons get so thin that it can't be rendered well.…
We'll have both Pro and Free versions of Unity 5.0 available on release, as always - just the details on what features will be in which versions are still in-progress ;)
it's for price...500$. They stoped their educational licenses too. :dizzy: I want to do stills and personal projects like portaits with photorealim. Btw thanks for the info