http://kotaku.com/5287495/no-more-bossing-ashley-or-wrex-around-in-mass-effect-2-%5Bupdate%5D So only the cast member that couldn't die will be in ME 2 as npc's? or if you didn't kill Wrex/Ashley they'll be npc's, too? Or can you not clarify?
Right now I'm working on this character, Arcanne Zatanna, vased on the concept by Devon Cady Lee Still in the highpoly fase, detailling stuff and correcting proportions Reference> http://gorrem.deviantart.com/art/Infinite-Crisis-Arcane-Zatanna-526340223
post in official TF2 thread http://www.polycount.com/forum/showthread.php?t=69164&page=527 http://www.polycount.com/forum/showthread.php?t=69164&page=527 http://www.polycount.com/forum/showthread.php?t=69164&page=527
Use this script to smooth by UV Islands in Max: http://www.polycount.com/forum/showpost.php?p=1105439&postcount=7 in Maya: http://www.polycount.com/forum/showthread.php?t=52722&page=2 If you have a smoothing group split, you have to split uvs. 1 smoothing group on your mesh is situational and you should use it knowing what…
The world size is limited to 524,288 UUs^3 which is 53 cubic kilometers at default scale. To get the maximum size, I'd be using streaming and subdivision of Z into 106 vertical compartments to give me a total horizontal playable area of over 5,500 square kilometers.
First off here is a cartoony concept of the amazing spider monkey ;) and it in 3D. Wanted a challenge so made a character had 8 limbs, had a few issues separating the texture and it's rendered quite simply but it's a start. Would like to rig and pose it in a scene at a later date once I'm familiar with rigging. Let me know…
I have the same problem with "Import Error: UV Set UV0 contains no data!" message. I've tried demo on my model, but here is simple scene, only 6 boxes, that is giving me this message as well. https://www.dropbox.com/s/52gcrv1pqivw7xb/UV0_test.obj?dl=0