Collarbone is still so pronounced. Fix it! Third time I've noticed this. Can anyone else chime in on the porportions? This is looking less like Power Girl and more like a . . . Brazilian who's got a lot of meat on the thighs. I'm definitely not reading heroic from these proportions. The breasts are so large, they're back…
I would go with something big or custom-like car/truck-inspired and something fun to sculpt. http://bootsnallonline.co.nz/images/AT023.JPG http://www.manufacturer.com/cimages/product/Buynow.www.wholesalecentral.com/0401/x/38831.jpg…
I think "jank" refers to the fact that the timing feels very inconsistent. As an example, around f136 he seems to pause during the landing, then he rolls extremely fast. Again at 381 his body shoots forward, not matching the action before it. There are many more cases, but these are 2 clear examples. As an overall note…
Released! Page on Asset Store: https://www.assetstore.unity3d.com/#!/content/29853 3800-7500 tris each including 3 LODs Easily editable color in material 2k multichannel tga/png textures: albedo, paint mask; metall, gloss, occlusion; normal Have colliders Rotates on two axes PBR textures -Have NO rig or animations yet
Zbrush doesn't use GPU too much, Substance Painter from what I've read here on PC is quite demanding in terms of GPU and people have problems using it, even with a 970. 200$ probably won't get you a card that you'll be fully satisfied with, but if you're dead set on this amount I'd go with a GTX 960 4GB or an R9 380 if you…
Right so I've tweaked the UVS as you suggested, also welded those extra vertices and increased the resolution of the low poly (below). I then baked with xNormal and imported into your fine program. Low Poly: This is the render. Looks pretty good, but did expect less 'waviness' around the edges. Any way to reduce that?…
Hi i have not posted much for a while as I have been busy with other modules. I have added more detail into the drone but not sure about how the lantern will hang from the drone at the moment this the way i have thought of but might be changed later as I have not decided if it will remain like that. Also need to work out…
Thanks for all the feedback guys. fabio brasilien - Thanks for the tip dude, found some great info in the thread. Rurouni Strife - Checked out your thread, piece turned out great, will you make any final adjustments anytime soon? Szark - Thanks heaps, looks like it's a sewer system and not a sci fi scene :) . Shoy333 - I'm…