I also had this question recently. I took some models from modern games (PUBG, MK11) and pretty much all of them do have thickness on "hanging" parts of their clothing - even if a tiny amount. Which seems like it's bound to have inter-penetrations when it's simulated. I guess I'm just thinking in terms of Unity cloth sim -…
My freelancing since that day: 357 individual drawings, same client at least 30 hard surface parts (not counting hoses, nuts & bolts) for military simdev, same client 4 small drawing freelance, 3 clients + 1 now on 2nd installment about to discuss small drawing freelance for new client soon For myself: about 25 portfolio…
Hi guys - just wanted to share 2 video interviews. The first is with FRIMA studio, a game studio in Montreal doing 2D platformer game using Houdini. [vv]116086986[/vv] The 2nd is Ozone Interactive covering their Houdini <-> Houdini Engine <-> Unity pipeline. [vv]116087676[/vv] For more info about Houdini+games, here's a…
So, I'm working on this custom rig for a class (animation for games) and I'm creating my rig using bones as per the tutorial 3ds max has. My problem lies with the double rotation of the bones bellow the elbow that end at the wrist. So that the wrist polygons don't twist, you are supposed to use 3 small bones that are…
Hey guys! Since you Polycounters always gave me good advice and helped me out many times before (for which i am very grateful), I wanted to share my situation with you and ask you for your opinion. So heres a background summary for clarity: I'm a junior 3D animator at a small company for almost a year now (almost as long…
To keep it sweet and to the point (this is gonna be long :) ) - It's great that you have a solid investment in the company you work for, it's also solid that you all can voice your opinions... BUT... if you've done your part in letting the heads know that you are worried with the direction they are taking, and you can't…
We are a team of experienced 3D and 2D artists and we have cooperated with many party of the game companies and individuals, we will provide services in high quality of creativity, artwork and technoloy. "Funny" and "Perfect" is our style. We are ready to make your project to the next level for indie prices. Our services:…
Hi All, This week's brand new free-to-use-with-attribution music tracks are: On my Fantasy 13 page: "VILLAGE LIFE WAS HARD" – (Looping) You can listen to it here: https://soundimage.org/wp-content/uploads/2026/01/Village-Life-was-Hard.ogg And download it here: https://soundimage.org/fantasy-13/ We also have: On my Puzzle…
Pre-feedback final design: -Going with the sleek/clean/formal theme, I made Yi's coat more like a tuxedo (the collar like Ky's and the Scepter 4 team from K-Project, both in my references). The belt is a tuxedo belt. Slacks like Ezreal and Tuxedo Mask. Wasn't sure what to do with his shirt, so I ended up doing a straight…