They do upload some stuff https://support.aerofs.com/entries/23728686-What-information-is-stored-on-the-AeroFS-servers- I know there are things like what you are asking for, but they tend not to be for windows thus typically over my head.
YAY I think it is good enough lol Took me a bit but I am finally done the HIGH poly cathedral. Texturing will start when i finish modeling the rest of buildings and props. but it would be great if you could critique it. There is a lot of images so i will just give the links The last two images are wriframes the rest are…
@almighty_gir I have, and indeed it's crap, but there's really not a lot of options ever since AD abandoned the DX drivers and switched to Nitrous. Sort of a 'beggars can't be choosers' situation atp. Afaik ShaderFX doesn't even support transparency properly in Max yet, so even if you decide to make your own shaders you're…
http://www.computerandvideogames.com/article.php?id=237826&site=pcg Actually thanks to the cool guys at PCGamer, you could actually get your hands on this awesome super-wide poster! Also there's a new dev diary! http://bethblog.com/index.php/2010/03/04/brink-developer-diary-3-ed-stern/ It contains concept art like this:
The video is uncompressed, absolute maximum quality, so using that information we can determine the file size: A 1920*1080 bitmap is 7.9MB, you have 30 bitmap frames per second so that's 237MB, and you have 36 seconds of footage, so that's going to total 8532MB.