Some quick background. I've been on Polycount since 2012 when I signed up during my first year of game development at Durham College, which here in Canada is a 3 year advanced diploma program. I started 3D from scratch in the program pretty much as soon as I turned 21, and I'm 23 now. Overall my college experience could…
Hi, I got Zbrush recently and I love it. I am going to post doodles and character designs. I would love crits. I may not go back and fix the doodles, but crits will help me with my next doodle/character design. I appreciate any feedback. Thanks. Now for the art dump. I will try to post regularly but for the first post I…
Of course you can! I highlighted for you my long, non-square tile. Perfectly tiles as you see. You can do this Naughty Dog style: Here is Preview render: Best render with shadows: Here is the displacement alpha: Here is the Know-how: The creator of this super genius plugin is Marcus Civis: retired. Read below carefully,…
Phase 22 Still in mad-scientist mode, messing around with the major silhouette forms again. and adding details all over. Played with the idea of having a huge oval like chunk of rock as the main center piece and the main building would be embedded into the side of it. Phase 23 Back to silhouettes. Messing with what will…
I created a list for different holidays in the U.S. observed for 31 days. Not in any particular order and thought each of these could fit some 3D Modeling in them. Inktober has a list and I felt according to the idea about all holidays being in the month of December that @r13 has: We should put a holiday in for every day…
@MaxHoek I've already done the research, don't worry about it. I've seen some games using 25-30k on medium weapons and up to 100k on big ones, we can always make use of LODs to lower the overall polycount. I'm making it a hero weapon so I'd like to be able to zoom it until it fills the screen, I've also modeled the inside…
Hey man, nice stuff! I think my biggest crit is that you need to get more weight into some of your animations. The dinosaur walk in particular stands out; my first thought while watching it was that he looks light as a feather. When those legs take the weight, they really need to show it. The movement is good and smooth,…
Before I decided to go the self-taught route I visited a few schools, one of which was AI Chicago. Frankly, it was fucking awful. I visited the Portfolio show briefly after the tour and after browsing around for a few minutes I left. Only one or two students had semi-decent work but it was so unfocused and generic that I…
Oooooooh, Lost! I am full of theories for season 3! I'm thinking that the magnetic gizmo isn't destroyed, but that it was temporarily disrupted and the 'snowglobe' effect is still going on. BUT, I also think that it was off long enough for the island to now be detected (under the notion that it had been electromagnetically…
Just thought I would show some stats I posted in the announcment thread at cgtalk: Out of the hundreds of highly voted suggestions, they stand as follows: Public General Feature Requests- 13 total marked completed, 11 completed in 2012/2012 SAP or older, 2 completed in Max 2013 Public Default Settings- 4 total marked…