Finally got the bakes done for this piece. It's at just under 17k tris with a 4k Normal + AO. It needs a little bit of cleanup but I'm happy with the turnout. Moving on to texturing! WIP Thread: http://polycount.com/discussion/162060/overwatch-soldier-76-weapon#latest
I tried a few methods of achieving transparency with a spec map in marmoset and each one failed miserably for me lol. I have not tried since upgrading to 108 though. If you figure it out I sure would like to know how it was done.
http://www.redforward.com/network/profile/1678/po5wkNeolnayuT3gYCsxw1Fw8tBQJsfibI4tYiQ6/Daniel_Kim.html#summary/ My profile link if you guys want to add me. Though now that theres Google+, i dunno if i can keep up with too many social network sites D:
This remind me about "Lost" (TV series) when you living alone on an island, and have to press the damn button every 108 minutes to save the world. Well, that sleep circle make sense, otherwise I think I would go crazy
Personally I was most addicted to BF2, but had a lot of fun in BF1942. I hope they pump the player count to something crazy like 128 players, the BF games could definitely use some of the epic sized battles with tons of players like in Planetside!
looks good, but WTF? "17k, it's got 2*2048 + one 1024 textures" that's just crap ... one 2k is enough. imho no game out there or even announced has specs near that (except fighting games where you only have two chars)
You can see the bluish spec at his ear. Im using a material tree from the other player models as the base and it has like 138 instrutions, dont want to get into it and mess things up. Anyway the sss is only seeable in character customization.
wow.. sorry for being excited. i was thinking about a Sigma 24mm F 1.8 or something alike, and maybe in a little while that i get a telezoom, a 70-300 maybe, i dont know if any of you has a lens that you think is recommendable?
Thanks, Richard! The tools look completely owesome!!! I believe this plugin is much more stable and well optimized than NEX which often leads to a modeling process lags and even hangs(( And... what will be a price for a final product (at least roughly)? $168 for NEX seems to me too much :) )
Ah, I figured as much with regard to the normal but wanted to double check. Can never decide if mid point is meant to be 127 or 128 and have seen both values used in different applications. Hmm, might need to update my curvature post to reflect that for the mid-point gray. Thanks.