Shepeiro, actually you just missed one: http://www.polycount.com/forum/showpost.php?p=1250325&postcount=120 :) And yeah, Descent was great, and I haven't thought about Privateer! Damn!
Ironbearxl: Try turning up the subdivs on the lights and materials. Default should be 8. I would try 32 when testing and then turn it up to 64 or 128 for your final render.
Basic biped rig of basemesh following tute found here; http://www.swinburne.edu.au/design/tutorials/P-maya/T-Maya-Rigging-Rigging-a-biped-character-for-animation/ID-125/
lol tinkerbell, I can't remember the last time i dialed 123 for the time. But yeah, it should be free while her voice is speaking, talk about cheap advertising for them.
Thanks for all your answers, it helped a lot. The simplest way I found was to resize the 1024 atlas to 128 and then map it on the models. Then switch back to the 1024 atlas, and it looks good enough.
Heres another possible solution: The Asus EP 121 http://www.asuseeepad.net/ep121-eee-pad.php Wacom friendly multitouch i5 processor Win 7 Not sure of ram or video card
these treads are made of one single module that is instanced around. but the problem is that i get way to much tris in the end because i need about 120 of them.