I found these a while back on Reddit, thought you guys might like taking a look... 125 Pixel Backgrounds: http://imgur.com/a/GPlx4 118 Pixel Art Masterpieces: http://imgur.com/a/aiTOw?gallery
okay god damn it you assholes made me do it.. its stider.. map stil a wip.. its 350 exactly with sword!!! eat that assholes! the map on the pic is the actual size of the texture 128.
youv been able to get gigabit internet in sweden for a while now for around $150. but that $120 is awesome price! is it available everywhere in the us? durrr...nevermind..saw the cities tab
If you are doing grass, polygons can be a possible option, 10 tris for a blade of grass and 120 for a clump isn't too expensive, it depends on how well the engine instances it though.
Around 64 for the smaller meshes and 128 for the larger ones i have improved it by turning off the cast shadows on my directional lights outside which are casting the light shafts
So, assuming that this ends up as a typical 128/256/512x6 size cubemap, resolution probably doesn't effect the quality too much, but what about high dynamic range?