Remember this? This demo was picked up for showcase at SXSW Sydney! So I will be developing it further over the next month, and presenting it at the convention from October 13-19th. Any Sydney peeps / other attendees come say hi :smiley: The announcement post:…
I have another question. Can I somehow create a low-poly mesh for piping? I want to make sofa pillows with thick piping along the seams. The problem is, however, is that I can easily make a low-poly version of the pillows themselves inside MD, but I can't seem to find a way to reduce the topology for piping. And doing…
It has some issues... I thought I'd post up the code and see if anyone has ideas... I'm finding it difficult to connect the floatFields to the value of the functions... and the selected vert mode doesn't work... Here it is. It's mostly an exercise in scripting #Import Necessary Modulesimport maya.cmds as mcimport random#…
Hello! I have been working on this for a bit now, but I forgot to keep it updated here on Polycount. This is my Nightcrawler Marvel Rivals Fanart based on the concept by @ishaliart (Her and my artstation are linked below where you can see the progress there). This version of Nightcrawler is intended to be a Strategist…
I think that for the last gif, the one with the moving code on the display, it would make more sense if the rest of the hud was moving as well because the lines of code doesn't really blend well together with the rest of the hud. It seems that they are pasted on top of them.
I think the standard UI is okay, like you said the muscle memory and knowing where things are comes after a little bit. Still there are items in menus which don't really make sense like the camera and perspective controls being under the Draw panel. Or like all of the different modes for Transparency, isolate subtool and…
This is sort of piggy backing off of Swizle... but maybe they are using one definition of Death Match in order to allude to the second definition: (In computer gaming) a mode of play in which the aim is to kill the characters controlled by other players. So what if the art takes a Death Match type of focus to design...…
well i am at a loss so yeah anything is better then nothing. :D Its shame of wasting purdy models on nothing :D And really thanks for the info and input Obscura, i'm gonna dig in deep with this. I have been reading up on blueprints but, there's so many nodes and that's the biggest issue for me, i don't know what my options…
Maybe try to plug it in anyway? Might be just the label that is wrong :D . If not then I have no idea, could only suggest to upgrade to another version of the engine. If you haven't already, you should post the problem up on UE4 AnswerHub, the devs should be able to help you out :)https://answers.unrealengine.com/ edit: I…
"How do you cope with self criticism?" Self criticism isn't something I cope with. Rather, it's generally other aspects of life that can hinder artistic progress. For me personally, it's important to approach art in a positive state of mind. I do this because I love it and a pessimistic attitude only hinders my progress.…