Hi, I'm looking into setting up the correct settings of all of our textures in UE4. I read through epic's documentation on settings but they explain roughly what the thing does, but don't go into specifics what settings are needed for specific projects. So I have a couple of questions about these 3 important settings. 1)…
Not familiar with this universe although quick search pulled up a heap of info via the wiki: https://en.touhouwiki.net/wiki/Characters And perhaps if you hadn't already, maybe checkout related fan hubs like discourse or other akin online hangouts that may offer advice if not support / direction? getting your project off…
A brief update. I’ve been working on some supporting props, including the bay console, while continuing to refine the hover bike with additional details and adjustments. As requested, I’ve also included an image showing the connection points. A simple sketch, but you get the idea. In Unreal, I tested a rain VFX pass for…
It's really not a question of "how much is enough", it's more a question of "does this candidate have an artistic eye? and do they have enough technical aptitude to get the work done properly?" Staying employed is difficult in game development these days (here's my take on why).
This is neat! I wonder if you could add collision to the camera, to prevent it clipping behind walls? Or maybe it could be a simple as setting the walls to render single-sided, so they don't get in the way of the camera?
So thought i share how the render come along. Now here is how it turned out and I will say I already got some feedback and will fix it but thought i see what else I could get. This is feedback i got. "can see you have used a grungy, much more yellow saturated texture for the teeth. I can see some height values taking…
Thanks @HolySour :) My only issue with it is that I don't have a reproducible workflow to get to the same result, every time is like I'm spinning the wood roulette... xD
We're building a live weekly quiz app for tens of thousands of simultaneous players. The look is dark and theatrical; set in a future where things have gone slightly wrong, somewhere between graphic novel and mobile game UI. But the tone of the character driven narrative that runs alongside is very knowing. Think Deadpool…
get the demo and try it? I evaluated it about 3 years ago iirc. We've not renewed the couple of licenses we bought but that's not cos it's bad, we just weren't using it enough. Its' got some pretty cool features and I really like their smart-material but in designer style tooling. The app as a whole was let down by woeful…