Yeah. Going to explain a bit better right now. Sorry, i don't have time to type out the text between clases here. It goes something like: Define edge Extrude Make planar Cap Delete original extrusion Make the created poly(with the same number of points) the shape you need bridge Add loops Push them out a bit to force a…
So I'm almost done with my first car and the only thing I need to finish is the headlight. I'm not sure if it a right thread to ask because my problem may be material related rather then subd related. I need my headlight to look like this - It's pretty late here so my brain only came up with making a plane, slicing it with…
Given the size of those seams/panels and how they will bake (even on a really large normal map) I would float them for sure. I think doing anything else would be a massive waste of time. If this were for film or something what I would do is first make a model like you have there and then re-topo it to get all those edge…
Here's how I did it: And one thing I learned from making handguns is to start with the back of the slide first, as that is usually the most complex part and you need the freedom of adding and removing loops to get it looking right. If you start from the front and work your way back, you will find that it is difficult to…
Hello guys, First post on this forum and I immediatly start of with a problem! I'm working on my first model in 3Ds max, a Beretta 92FS. This is what I've got so far: http://users.skynet.be/bk334383/total.bmp And this is where the problem is situated: http://users.skynet.be/bk334383/trigger_hp.bmp And this is how it looks…
Thank you very much for those lines, I keep forgetting about the 3 to 1 topology conversion. I did it try it though and I thought it would work but it didn't seem to fix the issue as much as it did just change the shape of the shading issue: https://streamable.com/l9rfp0 And the extra loops around the corners made sharp…
@perna if you dont or anyone else minds, are there tips on how to clean up geo such as for details like this? The problem I have is always when cutting out the shape, I have triangles and other ngons that ruin my shading. When I try to channel the loops to avoid the tris, the object gets pinching because the segments are…
I've tried a couple different ways to accomplish the task and I've had a decent outcome but with the pinching occuring. I've improved greatly with high poly modeling and I normally like to start with the low poly and go with a turbosmooth/swift loop and/or a combination of the Quad Chamfer tool. I'm trying to figure out…
I gotta keep this no higher than 350 tris and I'd really like to add a couple more edge loops. I feel like that geometry around the pommel is looking kinda naughty and am wondering how y'all would rearrange it to conserve space? Or is it fine and I shouldn't worry about it? (I'm at 346 tris if the image is unclear) I've…
hey guys, i want to model this sword in 3ds max: but i got several problems. i started from a plane and defined the silhouette. after it i added several loops and gave the sword a curvy form with an ffd 3x3 modifier. then i inset all faces and draged them out to get some thickness and used a symetrie modifier to get both…