Sorry for the double reply. Having now looked at it on a non-mobile device, I have to say that the environments themselves need a much greater emphasis on modeling and texture. They seem like very simple models with textures simply overlayed. I don't think that will cut it anymore. The bridge is also 25K polygons. That's a…
Hey guys! thank you so much for the feedback!! GUYPHILL - I'm kinda leaving the face alone right now, but I do think bigger eyes will be the way to go in the future. Kamezis - I think your modification looks sweet, I thought it would be weird if his head were bigger than his torso, but it definitely looks cooler and more…
oh yea, Friday huh... wow, that is incredibly short span of time to do and learn a lot, I agree push forward and keep these things in mind for later, that is a good plan for this project. I normally model pretty high poly and don't think too deeply about target triangle counts, it's fairly easy to hit just about any target…
One other consideration is that the more positive space you have the mass you imply and it makes the entire shape feel abstractly heavier. So if you are designing silhouettes for something that is qualitatively associated with "lightness": air , skinny, brittle, weak, streamlined and so on you may want to consider putting…
That is probably the single most infuriating thing about biped, but still somewhat minor and can be worked around. The only thing that is weird about them is the naming otherwise they behave just like every other IK system out there, albeit in a much more streamlined fashion that reduces rig clutter. So far I have seen two…
No, fucking HELL no. I love Skyrim and Morrowind and Fallout 3 was just fine, but STALKER is a completely different beast and having Bethesda go and "streamline" it and chock it full of uncanny animations(not saying STALKER had anything mindblowing on that front..) would be completely awful. Bethesda can make great games,…
I think the reason why people give less comments is simply because unlike a few years ago, there are now more places where one can see cool art ... in less clicks. People can log on to FB or Artstation and be bombarded with cool art. Whereas coming to polycount just gives people ... three pages of text links (2d, 3d,…
Even though it's a fictional craft, it's pretty obvious that you haven't used much reference of actual aircraft. Even the most streamlined, functional aircraft can only conceal mechanical parts so well. Look at your paneling - some of it doesn't even make any sense from a manufacturing point of view. Some panels intersect…
thanks people! Glad to hear your playing our games saferdan/massbot etc :) sorry I didnt reply sooner, been sick all day today :( the brusselsprout was indeed modelled haha, well actually it was a sphere with a tiling sprout texture I made and applied that same texture as a displacement map. konstruct I totally hear what…
I think that either the legs are too short, or the body is too long. More likely I think that your body is too long. I also think that if you got rid of the bumps ontop of the shoulders it would streamline them quite a bit more and rid you of the 'funny' look they have right now, but overall I feel the piece is coming…