I just looked at the example textures in MapZone (procedurally generated) and took a nice grass texture into PS. Looked at the levels and voila all skewed towards the lower end. Not all the textures follow this rule but since they're procedurally generated why not have them all leveled if that's the best way. cman - Yeah I…
@god3ila The packer is not scaling up or down individual uv shells. The imported uv islands are always scaled up and down together. So the texelratio between all uv islands will always be the same. Maybe the problem occurs now, because each uv island got more texeldensity now (from 30% coverage to 10%) So the different…
I completely understand. I'm sure you're bombarded with the seemingly endless techniques and methods involved in 3D. All you need to concentrate on for the moment to pursue your concepting are: modeling/sculpting - Zbrush Applying materials/textures, box UVs/decals, & rendering layers - Keyshot Paintover/Comping -…
Hi Hangs! You can very much use your own handpainted layers/masks! There are better support coming for painting directly on your textures in release 1.4, but in the meantime i recommend you make your own masks! Create a new PS document, (I usually do all my own masks or patterns as i call them in 4k resolution) Create your…
Beautiful work. 2 Critiques. 1.) I think the demon hurts more than it helps. The model and animation are great, but the texturing needs some work and not to mention... demons are everywhere. I am always deterred by game portfolios with goblins, orcs, demons, and elves. That's why I like yours so much! It's unique. (except…
Yeah, I went with a 15% gray at first, but i wanted to se how it felt with the image "mellting" together with the background. I need to figure out a PS template for the pics.. I managed to find were the about me/contact sizes could be changed. Some HTML sense is still there :P Same goes with the uggly triangle. The theme…
it reminds me of what I've read about valve, speaking of videogames. except the fixed deadlines! ps, I don't get why it costs loads of resources? Isn't the point of all that storyboard revisions etc to minimise costs? IE you don't begin real work until you're dead sure, and every possible stakeholder has had their oar in…
Hi Syncview here I have a screenshot: If I want to draw polygons or edit polygons with raise/Inflate/Relax etc tool, than a symmetry option would be cool. I can activate symmetry from the standard max menu (Edit Polygon Rollout -> Paint Deformation) but this wont work in IC Shape Draw Modus (look at screenshot) Maybe you…
Think of it as screen-space displacement. The maps tells the renderer how many pixels to shift the background, red for left/right, green for up/down. It was also used in Doom 3 for stuff like hot gasses that warpedstuff when you look through it. You can simulate it in photoshop using the distort->displace filter. From the…
I personally grab my own character models in maya and pose them up quickly, and use these for the basis of my poses for character designing. I do this when it's a pose I don't understand, or can't find specific reference for. At times I will even directly draw over my model in order to understand the form. It's all about…