I use this method alot especially since I don't have very good 2d skills. I read X-Convict article on the front page and it was a great read and i picked up alot of good tips too. I do have a question though. Does anyone ever concept environments in the game engine? After messing around with udk Ive found it really easy to…
Since we finally reached good enough visual fidelity with this current generation of hardware, I sincerely hope that the emphasis will be put on none of the above "dream tech", but more on authoring tools and workflows to make everyone's life easier. It seems like UDK and Crytech are going in a direction where more and…
2 options: -In your modelling package add a new UV set that maps the whole mesh in the square(or just use the lightmap uv set if the seams are well placed). Add a "TexCoord" node and set the "Coordinate index" to the uv set you want. (and keep in mind udk starts at 0, in contrary to max wich starts at 1). -Use the world…
Ha sorry guys, was away for a bit. hahahah was planning on glazing over the oversharpened madness. it was an accident and it was only on the final tga file. was experimenting with the unsharp mask. as you can see in this shot i'm still using the same diffuse texture while i get the other parts done. ok ill get WF and flats…
Thank you very much for your respond. Because i'm new(using Udk)is little bit difficult for me to understand you what and how actually i have to do,could you please give me advice about some tutorials that will help me to understand better (mip mapping,the other filters and so on). Because i've learned lot of tutorials but…
Compiled my separate texture bakes and normals from xNormal into their 3 respective Mat IDs. Im using the three materials ID to control the head, the suit and the glass. I am pretty happy how well the texture and the normals came out on the low poly. I have set about in UDK preparing the model for morphing later on. Though…
Nice scene, i'd take the saturation down a bit in the post process and the contrast seems a little high, you could tone down the textures or adjust the midtone values in the post process. Really quick adjustments to make. That big golden yellow sign is also a bit out of place. You might consider toning it down or adding…
Reflections on the street read well. How are you doing those? I tried working those into a scene I did and hit a wall in UDK. The size of the lights on the bridge make it feel like a toy or something really small placed in the scene. Look at the size of the window lights on the buildings in the background. Those are…
Big thanks, that clears up a lot of missing pieces! My car example was more with a RTS in mind or so, for a racing game you will definitely use isolated materials With vertex colors you could also get the perfect cuts tho if you planned the geo for that Im a bit confused by the sentence above, it sounds like one texture…
Nothing is ideally presented if I don't know what they actually made until 1 minute into the video. Everyone has seen Pixar films, I don't need to watch a minute of cut up trailers. I honestly got bored and skipped ahead, the only reason I didn't close out of the video was because it was Pixar. If it was random clips of…