If you guys havent noticed there is no customization features in this sdk as opposed to what was reported by kotaku. There is a number of improvements that will be usefull though. edit: however according to this i'm wrong:…
I made new skydome and water shaders and changed the lighting. I'm looking for crits before I update my website with this work. and a fly through. [vv]50737580[/vv]
For the rust, I experimented a little with the morph target and morph brush. First, I recorded a layer that I filled with noise (I played with a custom noise curve and the noise strength/scale until satisfied). Then, I stored that full uniform noise as a morph target. After turning the layer off and creating a new one, I…
It's too bad you want character animation because aside from that Modo pretty much rocks. If you do end up buying Modo wait a month or so until they offer a free upgrade to the next version 501. Be careful with Cinema4D you might have to buy some additional modules along with the core package depending on what you want to…
Some tips for modeling cars (can be applied elsewhere) 1: Anything that is one surface, is modeled as one surface. As you can see from the reference pics, both doors form (when closed) one smooth shape, that continues to the boot. You do this so that reflections look 1000% better on the final model because you'll have…
Here's an update, better late than never... What Ive got done now is the lowpoly Boltgun. It all adds up to just under 4000 poly's, so I might adds some more detail at places since I'm aiming at max 5000 poly's. But don't forget that I also need to add two more buttons and the ornament... speaking of which, I've finished…