Vulkan avoids the Win7 issue ;) but granted raytracing isn't yet standardized, so "truely" nv exclusive for the moment, although given the way it is done in vk is very similar to dxr, it likely means the cross-vendor version in vk won't be fundamentally different. DX12 on Win7 is indeed a reality, although it seems MS does…
@kanga Thanks for the input. You're right, I will stay more focused and on task. I'll mess around with z-layers at some other time perhaps. I'm curious how the whole high-poly / low-poly mouth bag thing will work. I think Pavovlich has something covering that with his "creature sculpting" tutorial chain, I'll see If i can…
Hi, JamesofScotland, Great update- its really coming along! I had a few observations, most of which wouldn't take too much time to implement; I don't think you've set up reflection volumes in your cave yet ( I'm looking at the reflections on the shield, and see that they fall to black where they aren't picking up the spec…
I'd say that the best case scenario is that the person looking at your work isn't familiar with the scene and might be impressed by it and in the worst case scenario people will recognize that it's essentially just a copy (with some small additions and extra saturation) from a tutorial that you use to present as the very…
Oh okay I'll mix it up then. I started learning Skyrim's creation kit yesterday. It's going pretty well so far. I've spent hours creating environments for Oblivion 10 year ago and it's all coming back ahah. But yeah I'll try to make interesting levels for Skyrim, Fallout 4, Portal and UT4 to show I can make fun and working…
^^^^^^ THIS SO MUCH. I recently just got out of QA, working for about a year in it. One thing I definitely learned was that many people that were in QA never really got out of it that stuck around, and mostly just moved up to either Senior QA Testers, QA Leads, or even Producers (this could be over 10 years though).…
Today is a very important day because I failed harder than I have in the recent past, and it was difficult to get over it. I stopped working on this guy and decided to start on a new one. Where this guy failed:* Detail distribution * Silhouette read * Value read I've sunk two days into this robot, expected to get a…
I'm working on Speed Freeks, a Warhammer mobile game. If you watch the soft-launch trailer, from 9 seconds to about 13 seconds , you can get a pretty good idea of the overall look we achieved. https://youtu.be/MEYFff3Rn6M?t=9s The lighting is not realistic and it was done to make it easier to avoid objects. But we have…
Apologies for the delayed response, All your feedback is all hugely helpful and I will be starting off the next few projects by doing studies of human anatomy and maybe try human, or human style characters to show I can do them. Thank you for the feedback on the skull, the kind words are really nice :) I really enjoyed…
Hello everyone! I started working on Tahm Kench and gathered some reference. I really wanted that typical genie feel but it's surprisingly difficult finding reference that isn't Genie from Aladdin! Djimmi from Cuphead breaks a lot of the typical conventions and I like his coloring. However, I want to choose something that…