ok, i will try to get a hold of 2.0 trial. however, i did buy the Mari DVD that Justin Holt did recently which uses 2.0. but afaik Mari doesnt have Layer styles support. not adjustment layer, but layer fx. i use layer styles extensively to create a wide variety of effects and have bunch of custom styles that i built over…
I think this is a ben mathis image not sure. But it helps to develop a sort of "mental template" in your head so that you'll eventually be able to picture what the hand topology will look like on a 7k character vs a 15k
I like it ! Was trying to make a tool for counting drawcalls but in the end it's the same thing than your material count. It doesn't automatically refresh but maybe was it too consuming ? Maybe it could display total scene stats and total selected objects stats too. Good work, will use. I had some error throwing position:…
Hey there. Nice atmosphere and very good textures. Couple of things that i would tweak: - The paintings are too perfectly aligned. You could sort them in a way that some of them are higher than the other/falling to one side etc.; - Those central tables could use some more disorganization as well, since you want the…
Marking menus are a godsend. For about 2 years I was using strictly the regular menu at the top and shelf, but after working with the masterful Haikai, he enlightened me to the marking menu madness. http://www.3dbuzz.com/vbforum/showthread.php?157484-Maya-Demystified-The-Hidden-Marking-Menus Seriously. Get him to learn the…
http://www.polycount.com/forum/showthread.php?t=156118 Hito, I would have moved your post myself, but the forum merges posts in chronological order, so your post would have been first. Just repost in the new thread
its up to you how you tackle this :) . I think between 15K and 25K is about right for lod0 of a vehicle of that size in an fps game like battlefront but thats just my estimation. You could still keep your bevels and chamfers and optimise all those extra loops out that dont contribute to the form once you are done.
Thanks again! Thanks Abe :) Specs: ~15k tris 2k texture for faces 2k textures for body optional 1k texture for details (psycho) Nanosuit Mp uses one 4k texture (wanted to go NEXTGEN ;) ) Another small asset: Alien Grunt Helmet: Design: Timur Mutsaev, Manuel Virks Highpoly: Manuel Virks Lowpoly, Textures, Materials: Manuel…
Here is the portrait from different angles. The only thing I've adjusted since you commented was elongating the lips a bit and pointing the chin some more. My facial reference is of Candice…