yup that's definatley johan, though im kinda not sure how he'll go with this retro, diver-suitish character design - i'd love to see how they depict his ectoplasm abilities... needs more of roger the homucumulus.. liz looks like a bloomin bikie - she's meant to be all depressed and emo-ish and deceptivley 'vunerable'…
https://www.youtube.com/watch?v=nev5ip6-Dx0 Last weekend I took some time out to practise some asset production. I often find myself creating or learning something useful along the way when I do. What started out as a curiosity about using Substance Designer to create pixel art, ended up as a homage to Guild Wars 2's April…
I have a question and it would be great if some senior artists in the industry could show me how they work and their opinion on this subject. For example, if you get a concept art of a control room from the 80s with many props like radio, computer, control panel, etc. Are you gonna do research and reference exactly the…
So I saw a few months ago that Toolbag 4 got its own painting feature to compete with Substance Painter. I haven't tried it yet but wanted to ask how flexible it was? Like is it only designed for high end texturing (procedural auto-mask materials and such), or does it also support basic features for hand painted textures…
Hello everybody! Here's my participation for the Comiccon Challenge 2010 on GameArtisans.org. For my entry I chose mr. Freeze. But this time I didn't want to just remake the character, I took a different path and make him as a baby. I still wanted to retain the classic look of mr. freeze portreyed in Batman comics. For…
Just finished up my contest design, a Deagle with a 70's space theme. I took inspiration from Ralph McQuarrie's Star Wars concept art as well as the graphic design style from/inspired by the 1970's. Reference Art Steps At this point, I had loaded the gun into the game and noticed the beveling effect was looking was too…
Rainblade Studios presents "Space". A brand new studio bringing a brand new game. Check it out, vote it up (help us get some funding) and let us know what you think. Just have concept art so far. The attached pieces were done by Mr. Varner, our concept artist. Please visit http://rainbladestudios.blogspot.com/ and…
Hi all, I've gotten around to starting a new personal environment project. The goal is to learn new workflows, develop and hone my skills whilst learning UDK. This environment was originally created for a tutorial and produced in under 2 weeks of evenings . I want to improve upon it and produce a section of the environment…
Hey guys, I am working on a game with a japanese retro sci-fi touch and am having a really hard time finding anything on the internet and had hoped to find some connoisseurs here ; ) What I am looking for is: Anything Mecha (not from the present) or sci-fi labor style Robot or camera / Sci-fi interfaces / Huds / Displays…
I think the DshK in Metro 2033 is under 2.5-3k, and it's the best damn looking depiction of the gun I've seen in a game. Actually, on closer look, it's probably closer to 2 or 2.5k (not counting the searchlight and temp gauges some of them have mounted). Not sure what they may have used on it in the way of tessellation…