Very awesome work man. Only crit is the head for your character doesn't look to be the same quality as the rest of your stuff. I imagine you are more of a hardsurface guy. Maybe consider giving him a helmet and forget about the organics for now? Anyway, I think you have a lot of talent, nice stuff. Also agree about the…
No, its his new tutorial from gumroad. Here's a screeshot. He was probably talking about hardsurface modeling, here he's creating more destructive environment that's why he's baking normal maps. As I said I'm a beginner, so I'm a bit confused to when only use modeling and when baking. EDIT: I changed the topic's title…
I'm in the same boat @blot12345, I'm finding them all inspiring. For me it's a matter of turning that inspiration and motivation into the discipline needed to actually finish something. So I've opted to try the hardsurface environment with the aim of finishing at least one prop each evening. That way I will generally have…
my workmate uses sketchup to do our concepts as base models and then when he gets sign off on the silhouette he goes into more detail with a proper concept paintover in photoshop with layers of phototextures etc. its a really nice workflow and does still involve some traditional painting which is always good fun. Great…
You're doing the same thing I did, trying to jump into character modeling like its hardsurface or environments. Im sorry, but you can't do this. You're going to need a good understanding of the anatomy in the entire body, but most of all the head. I also would not start off with female characters. Its better to start…
Do the challenge anyway. July starting soon. Good time to start as any. -- FB groups -- https://www.facebook.com/groups/VergeofEpic/ https://www.facebook.com/groups/ArtistsoldNnew/ https://www.facebook.com/groups/tenthousandhours/ and more. Some are concept artists, some are character artists, and some are envo/hardsurface…
Make sure to have some kind of white space. I often write notes on business cards I receive, like where I met the person, some url they mentioned, etc. Since you're looking for hardsurface modeling work, I think it would help to push that with your image. Maybe two images side by side, a slick render next to a subd…
"Do you salvage your projects?" Yes! Their inherent value in terms of progression is part and parcel for my primary skillset as a hardsurface modeller. Wherein each project whether partially complete or finished iterates (levels up) competency, otherwise archived too be potentially re-purposed at a later date. I kind of…
I think you should check your base model first, compare it to the characters base model in that pic and yours is way off, thats a big problem and means that no matter how well you sculpt this will not look much like the character in the concept. Good to see your having fun with sculptris but yeah break it down into easily…
I rarely retopo stuff and when I do, they're harsurface models anyway, but what I use in those cases is drawing a few splines that define the surface, splitting them at intersections to create 'quad' panels and fill with the help of the aforementioned MeshSurface – that way I know they will be always the right number of…