That could be interseting ^^. I suggest you olny put one claws and add the massive hand of Hellboy. The face could look more tough and badass too. And dat green really sucks imo XD. It's not the Hulk green at all.
aha fliped green channel was the prob. yay PRETTY. jsut have to tweak maps now. Maybe an option in the shader to flip green like ben's shader? [edit] yay for bald girls [edit][edit] tweaked spec a lil...
sorry to necro this- but HAD to point something out- leri greer (pushbak), -concept guy for NT, did a bunch of work on District 9. http://www.wetanz.com/leri-greer/ this is pretty crazy too: http://www.pushbak.org/temper/IMG_0458.jpg
I wasn't really aiming for green, more of a yellowish-orange-brown tone. But I'll definatly add the detail and light you have in your paintover. I'll try out the green too, to see how it looks with the yellow. Thanks!
Looks amazing and dreamy, love the design! The only thing I would say is that there's a bit too much of the same bright green colour for me and it's a little over saturated. I'd want to see some other shades of green in there. Otherwise it's great.
Did you import the same fbx to substance and unreal? and try invert the normal maps green channel/y in unreal, see if that help, I had a problem like this with xnormal because green was inverted compared to unreal, but was fixed by changing settings.
If it hasn't been mentioned yet for BLENDER USERS when baking normal maps, the Green channel is inverted for some reason, so be sure to go into Photoshop and fix it the best way is to go to your channels click on Green and press ctrl + I
you've got some good work done on this jramauri but you're still doing single-color skin. Right now it's orange and that's it. Get the greens, reds, yellows and blues in on this guy (you'll probably want more from the greens and yellows on this one)
Have you tried inverting the green channel? the red channel? both? Are any of your uv chunks flipped oppositely of it's surrounding areas on the model? (not talking about mirroring). Really it looks like you need to invert your green channel.
Is there a general rule of thumb for light direction in the green and red channels? I've seen all sorts of different directions, but generally light from above in the green channel and light coming from the right going to the left side, in the red channel. Yes/no? Does it matter? Seems for consistency's sake, it should…