@baraa_odeh - I couldn't resist making a little paintover. The big takeaway is that you can add color balance by using sunlight as your warm contrast and your shadows being the cool counter balance. The original lighting was very flat. Now just add a little explorer with a torch in the cave and you are good. Good luck!
took a look at your texture flats again, and it seems some of the brick wall is repeating in the texture flat, which is essential wasted space, you should re-work that area of the flat to make it all unique. your going to be fighting obvious tiling on a larger mod scene enough when all your texture space contains unique…
Hello, I'm Roman Shimbarev, stylized 3D artist and animator with 4 years of experience. I'm looking for full-time, part-time work or commisions. If you are interested, my portfolio is: https://www.artstation.com/shimbarev_rmn. You can contact me: Discrod: shimbarev_rmn#4415 Gmail: rshimbarev@gmail.com…
thanks for the compliment. about the winch, I might put a hook, but what I really want to do is place a sort of hook launcher right in front of the winch where that flat platform is, much like mounted harpoon gun if that makes sense? you know, the contraption that is used by whalers. The idea is I guess is it's useful to…
The main thing to make the eyes meaner is to to make it curved. You'll want the section of the "eyebrow" to be sticking out, the eyes hiding under that. Then make extra attention that the V shape above the nose sticks out, and you will be sure to get a much meaner facial expression. Same goes for the mouth, make the nose…
Looking good dude. The lighting in the latest screens really brings the scene together. I really like the crates, they remind of halo for some reason. They could use more work in the spec department though, they are pretty dull/flat at the moment. And random other crits: the barrel looks really nice but having the stickers…
Looks like it's coming along, but considering the nature of Juggernaut's character, I would expect him to be angrier and in some kind of dynamic pose. Seems like a 3D model of this character would be much cooler with his helmet on. The metal rings on top of his biceps look like they aren't actually on the arms but floating…
@Djyver Looks like you forgot to attach images @apollo580 Head is looking a little too long from the side view, the space from the orbital socket to the ears is a bit much and could be reduced. I would also check the volumes around the lips they look pursed because you're missing some key fat areas around the corners of…
No longer working on this! Hey! The idea for this skin, Sphere City, is to combine the two flat "on-side" and regular old "on-texture" painting methods to create the skin. In addition, I'm thinking of focusing and using elements from retro-futurism. I'll be working on a scene. Right now I'm considering two floating…