The scene itself seems ok. the main thing that stands out to me that you could work on in future pieces is your Diffuse & Normal maps. Primarily for the rocks Diffuse: Most of your small details should be contained in the diffuse any additional details (up close) you could use a detail normal map. I would go a little…
good stuff for one of your first zbrush sculpts! I'm not positive if its the problem, but i think you need to play with the gloss value of the garbage bag, if you're not familiar with gloss maps, just plug a constant into the specular power node in the material in UDK. I'd use a high value (tighter highilght), have a play…
Thanks for the kind words and crits guys! Neox: Yeah, I find the sketchrender function actually pretty useful because it gives you a different view on the model. Sort of like when are doing 2d art and you flip it horizontally to see it from another perspective. Anyways, it helps me "see" the model better, when I have been…
I was told by my instructor to create a spec color map all you have to do is turn up the saturation in photoshop on your diffuse map. it worked pretty good for me. hope that helped... Well your instructor is wrong :P When painting a specmap you'll end up doing much more 'material thinking' work with it than with the…
I'm sorry but NWN2 the environments look "good" because they are using reflective water and auto generated speed tree assets. There is no art direction needed there. The one place it was needed was for the characters and environment props. Thats where they failed. The main thing we care about here is the art and how it…
Why did you take the video down? I'm sorry you feel attacked here, that is not my intent. I do think ethics are one of the main issues with the diffusion image generators, so yes, people will call others out on a perceived lack of ethics. And when someone is accused of ethical lapses, they should feel free to refute it, as…
So im working on consolidating a bunch of different objects onto a single texture sheet. I selected all the objects added a unwrap uvw modifier and rearranged them so they all fit into a single sheet using uv channel 2. Now when I do render to texture the diffuse transfers over fine, but the normals go to hell. First I…
I absolutely love this environment! It's quite amazing! I've been trying to learn a bit from it, and I had a question about the main material. I'm hoping someone can help me with this. I was looking through the main material, and what I was most curious about was the Diffuse Color 2 parameter. I was mostly wondering how…
(EDIT: WAIT I FOUND THE ORIGINAL FILE - 2018 Bagel) Some Dishonored fanart... sorta. First task for school this year was to create a coin, just to get back into the swing of making assets. I might have gotten a tad side tracked and put together a little scene in Unity. The coins are 64 tris each, with 512x512…
Your spec seems way too dark right now. Metal has a relatively high specular, there's no reason your spec should even be darker than your diffuse when texturing metal. If you want the metal darker you should really darken up the diffuse and then hit it with a bright spec and just keep darkening the diffuse until you hit…