Master of the poopster - I'm gonna go for the decal-heavy approach with this project. Im learning the basics of Cryengine atm and I'm loving the defered decals. Cheap and sexy :)
http://udn.epicgames.com/Three/UsingDecals.html Use decals sparingly. Vertex Blending is usually a better option, but decals are a quick and good way to get small changes on geometry.
Hello, My name is Nicoló Zubbini, environment artist, available for freelance work. My focus is asset modelling and texturing for real time (games and vr), then shading and lighting and the whole art side of level building. I work on anything environment and hard-surface : from architecture and landscape to vehicles and…
We are StudioNX, a South
Korea-based studio specializing in high-quality 3D character graphics for
games. We are reaching out to explore potential
collaboration opportunities with your team. # About Us StudioNX is
a team of skilled artists with extensive experience in creating 3D
characters and environments for both AAA…
Haha Artist_in_a_box i'll take that as a compliment :p and thanks Mooglesarelittle, i'll clean up the stairs and make some graffiti decals , I actually have a lot of decals to make!