If you want to apply to a small local indie studio and become a jack of all trades then its ok to have all kinds of stuff on your portfolio, if you want to get a job at a bigger studio then you will need a more specialized portfolio. I would remove the 2D stuff. Your characters are very simple and have a specific style,…
actually there is a hell of a lot you can do about it. there are laws in place to keep companies from tapping your phone and accessing your data without your permission. business would be impossible if there was not a legal framework to protect privacy and data. both windows and osx have all these restrictions. as do most…
How long has it been abandoned? The ceiling texture looks really nice, but right now that floor is reading more as that wall came down a week ago versus quite awhile ago. As in, that floor is pretty clean looking next to the dirt splotches. I might suggest adding a layer of dust ontop of the floor as another layer along…
Ok, so clearly I should have done a little more research and planning. I was going off of multiple photos that I found, but the theme was falling off. I am ditching the column that I built, I will use it for a different, more appropriate environment. I am now basing this environment largely off of the Notre Dame cathedral.…
Hello, First thing is kill that Hello square... its hard to read and you already have it just above it. in your Destroyed french cafe, you should model out some bricks and stick them along the damaged wall sections, and model out some roof tiles to get a better silhouette along the damaged areas. Refer to these two threads…
I like it, I think you did a good job, I agree you'll you need more than a cylinder with a barrel texture to land a job but it shows promise. Things you might want to ponder: - Too many scratches can be distracting and actually cover up detail instead of enhance it. - It helps to be logical about your damage. Would you put…
I like the overall atmosphere. The level of detail seems a bit inconsistent and especially the damage textures, like on the workbench and the ladder in both version and partly the boxes/drawers (could be geometry noise or displacement as well) seem to big. It doesn't look like a conscious/artistic choice because many other…
Really interesting idea you've got brewing here, looking forward to seeing how it pans out. I think as of what I can see from glimpsing through your posts is that the only immediate feedback I could provide are about your lockers. Currently the lockers are... - Noisy on initial look, mainly to do with the amount of…
Hey, I would love some feedback on the textures for this game-ready golden revolver: are the color values correct, is the roughness variation good, are the smudges reasonable, should the wood be worked on more etc. The story I want to apply is that all of the weapon's metal pieces are gold plated and the metal's original…
My plan is to turn this Zac art I did into an actual skin. Oh man the attacks I'd love to be able to animate for this thing. Zac's found himself placed back in the lab in Zuan, however unable to contain Zac he breaks free of his cage and finds an experimental super suit. This suit unfortunately was not thoroughly tested…