LOL I have to update this thread because I understand WHY seams and creases are made. OK First I must define Seams and Creases. Seam(s): to refer to a place on a surface where 2 materials or textures meet; in which the pattern of the pixels is broken causing a visible line. Crease(s): to refer to a place where CONFLICTING…
@ njc6425: no problem My process for this has been pretty scattered to be honest. I took a look at what I wanted to create and for me hard surface models are really hard to create in Z Brush. Also I am fairly good at sculpting but I am much better at bump maps and photoshop tbh. Thats exactly what I did. I spent a day or…
Thanks for the suggestion :) UDK seems to ignore RGBA .raw files. It can be because I am exporting from Photoshop 6(not CS6) though. I tried the two-texture thing and it seems to be working. Here's what I did: In xNormal(tangent option is off): - Render one direction map with X+, Z+, Y+ - Render another direction map with…
Thanks alot vig, always helpful reading your feedback :) That 3d snap thing didnt really do it for me. Cant figure out why though. If youre in maya, you simply hold down "V" and pull all the selected verts lets say in the Y axis (which is the Z axis in max, right?). They all align with very nice where you want them. If I…
I used Xnormal, one of the first times I used it so maybe I made a beginner mistake somewhere... In Maya I mirrored the mesh, then merged the vertices and triangulated it for Xnormal. This is what the Normal Maps look like with the channels flipped (btw, their all +Z, the -Z is just a mistake :P ) At first I thought that…
[ QUOTE ] [ QUOTE ] [ QUOTE ] Also whats up with the annoying mac-jeohvah-witness preaching in this thread ? [/ QUOTE ] There are three types of OS people: 1) the Mac zealots, who really care about their platform. 2) the *nix zealots, who really care about their platform. 3) the rest of us, who really just don't give a…
Hi Mate Have alook here for the bus info - http://www.wymetro.com/BusTravel/BusTimetables/ I do know that buses to Ossett are regular, either every 10 or 20 minutes. Use Google to search for local amenities like supermarkets - http://maps.google.co.uk/maps?f=q&hl...p;z=11&om=0 and of course other places like Gym's etc. No…
In 3ds max, go to the Hierarchy tab (the 3rd one) in the command panel. Click affect pivot only, select move tool (w) and then right click the X, Y, Z spinners at the bottom of the viewport to bring the pivot point to origin (make sure the reference system is set to world in the drop down menu at the top). If you wanted to…
The colors represents directions. Positive and negative x,y and z. Not literally negative value in the texture itself but it describes positive and negative displacement on the 3 axes. The bit depth, imagine it like this: On this image, I'm showing how some wave displacement bake would look like on 16 and 32 bits bit…
I wouldn't be so quick to blame symmetry I use it constantly and I don't have any problems. Here are some things to keep in mind when working with it. * It works on the position and orientation of the objects local pivot. * Non uniformly scaling an object can throw it off, reset transform and scale (in the Hierarchy tab)…