just a heads up: if you are using deferred decals don't upgrade to 4.14. Scenes containing deferred decal materials have become highly unstable resulting in frequent editor crashes. I`ve submitted a bug report which can be tracked here: https://issues.unrealengine.com/issue/UE-38709 Unfortunately Deferred Decals don't seem…
It was slightly influenced by the artist Koji Morimoto. http://farm3.static.flickr.com/2486/3809761501_1e65cc50ec.jpg Here's an initial sketch. and the zbrush sculpt Ps. to 'achillesian' getting freaked out - sorry :)
@Chimp would be great to see an entry from you! And here is a bit of inspiration for the polycount crew :) [SKETCHFAB]38325195ed3842c1ad689eec815dc424[/SKETCHFAB]
Updated the tap to an older one. put his little logo on top, will this be allowed? Mainly worked on the wood texture so far, let me know what you think. It's sitting at 380 tris atm, so need to take some out for it to get to Lod1 (300), but can add some more in for lod0 (500). Was thinking of adding some little notches in…
Hey thanks for the replies. Regarding the smoke here is some stock footage. http://footage.shutterstock.com/clip-3810119-stock-footage-time-lapse-of-man-starting-campfire-at-camp-in-the-pacific-northwest-oregon.html @Shepeiro I am using Cryengine for the lighting. I appreciate the paint over that's definitely the look I am…
BIGSOG - It's not BSP brushes; it's a series of static meshes. I used meshes because the UVs for the floor pieces aren't square. They're more of a rectangle. Each piece is 256 x 384. Should I be using BSP or meshes for the floor? Also, my material is basic. Just a grey diffuse map into the diffuse slot and my normal map…
The problem with Modo for game dev is that it's not a replacement for Max/Maya. And $1000 for an application you are mostly going to use for modeling is a bit much. It would be a great deal if it could do everything Max and Maya does, but it doesn't. I don't might spending a few hundred for a speciality application, but I…
that's what i'm going for ^-^ Once upon a future, humanity became terrible being that destroy and steel everything they can in order for them to survive until they find a proper planet for their kin. All the master ships separated their-self in order to increase their chance of surviving, some became utopia, other returns…
Ohh I see where you got the idea. Yes the pivot point of the item during import into UDK will be determined by the position of the object in Maya from the center grid. And no, nobody builds environments like that (will you actually import every single repeating piece into UDK as separate assets?) Try to block out the…
OK, here's a parts list that I came up with. All of these parts are available at the Microcenter in Chicago at 80 East Ogden Avenue / Westmont, IL 60559. You should ask a salesperson to get a second opinion on this parts list given what you're doing with it and your budget. All the prices in this list are calculated after…