PHIL is currently being developed into a TV series. Please visit the facebook page at: https://www.facebook.com/pages/PHIL/237492246431513 and like it if you welcome the idea of it being turned into a tv series.
Value passes and slight canvas adjustment thanks to 237DOT. Also just noticed that the floor behind Kayle's head is not lining up with the rest of the scene. Kayle's left wing is going to be a beeyotch to detail xD Will see how it goes. Gonna have to play around some with the second light source coming from Kayle's hand…
Yeah I know what you mean. Coming from a Maya/Max background I actually found Modo a bit difficult to really grasp at first. This post has a great video about action centers, I put up a link to more recent versions Senecas scripts earlier in this thread, you should visit his website anyway as it's good for showing you what…
Your question is pretty vague to be honest. You don't even specify designer or painter. The pros? Keeping your pipeline simple. The downsides? Well you might not be able to do something in substance that you can in PS. This was done 99% in substance painter (and 1% using nDo in PS for the grip checkering)…