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Re: Baking Curvature from edited Normal Map
Reply by
Jerc
·
Nov 2016
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Adobe Substance
Yes, you should use a 16 bits format to export your normal map, like png.
2 results
Re: Zbrush and 3DS Max Texture Problem
Reply by
cryrid
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May 2011
·
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Technical Talk
There's a UV Map Border slider that allows you to overpaint by up to 16 pixels (so a padding of 8 )
2 results
Re: [ July Update] Our Ghosts of War
Reply by
Maximum-Dev
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Jul 2016
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3D Art Showcase & Critiques
07/24/16 UPDATE Video of Tank Treads in Operation + Physics https://i.gyazo.com/44ad772dd83f4208acad97f115d697a8.mp4
6 results
Re: EA rumored to layoff 500+
Reply by
cptSwing
·
Apr 2012
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General Discussion
the plot thickens.. http://www.ripten.com/2012/04/16/ea-says-employment-will-be-up-at-the-end-of-this-year/
2 results
Re: UV mapping a sphere
Reply by
Mark Dygert
·
Jul 2011
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Technical Talk
Have you tried using a Quadsphere? http://www.polycount.com/forum/showpost.php?p=1312335&postcount=16
Re: Is 2056 a valid texture size?
Reply by
roosterMAP
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Aug 2011
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Technical Talk
no, the dimensions of a texture must be a power of 2. 2, 4, 8, 16... 512, 1024, 2048, 4096...
2 results
Re: Sketchbook: Elithenia
Reply by
Elithenia
·
Jul 2017
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Digital Sketchbooks
Day 16: Male Reference can be found here: http://polycount.com/discussion/comment/2562520/#Comment_2562520
2 results
Re: Poll: How many hours do you spend per week on gaming? (average)
Reply by
Ben Apuna
·
Aug 2009
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General Discussion
It really varies for me depending on my work schedule. I'd say anywhere from 0 - 16.
Re: Chocolate sauce
Reply by
Dukester
·
Apr 2005
·
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General Discussion
I shall be there in about 16 hours, do not put ice in my drink until I get there
Re: Tatsunoko vs Capcom
Reply by
bounchfx
·
Jan 2010
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General Discussion
I was excited, which is why I got it and played it 16 months ago. It was awesome. Great game.
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