omg, this season finalle cracked my skull open! it was awesome! i was screaming the whole time. oh man.. the future flashback totally messed me up!!1 i want more1!!!!111
ok so next couple of post are a catalogue of my first attempt to model something proper in Maya( in this case a Land Rover Defender 110), its part of a college project.
hum, rather annoying: I got a cluster and I want it to be only rotated by 90 degrees and IPackThat don't cooperate (rotate by something like 80 or 110) Really annoying...
maya 2015 extension now also with send to unity and unreal... https://www.youtube.com/watch?v=h949lWBJQLQ#t=112 and max with openSubD... https://www.youtube.com/watch?v=1Cy3niOZ7nA
Good news! We have manage to reproduce and solve this bug! We are currently doing a 1.8 stability push and a preview build will be available for download here at polycount very shortly!
Polyline Pro version 1.8 is released. Changelog: - new way of creating attached spline. - ability to extend the selected spline. Video demonstration: https://www.youtube.com/watch?v=t39PwvjK5_g
@_Hofsta_ Nice butt light! No but seriously, damn thats some awesome work man :p And thanks! So hyped for D2!!!!!111!! @danipanteez Thanks! kickass work! :D
When I work on really low-res textures (256 down to 128 ), I use bilinear instead of bicubic; it's noticeably sharper and you don't lose as much detail.
Thanks dude, here is pretty much the almost finished one weighing in at 110 polies with two 1024x1024 maps (diffuse,normal) pretty good for a 14 year-old :D