Here's another link to a different script which does a good job, I use it a lot. http://www.microcan.nl/language_english/uvHelp.htm Basically you just set up your UV seams and hit "Minimize distortion", and it unwraps stuff mostly very nicely.
Cody a.k.a warghoul wrote me one of the best scripts ever. It refreshes the textures on any selected models, nurbs polygons, .tga .psd, whatever. I use it every 5 min at work. Perhaps ask him if he can release it to the public?
What? Terminator was initially to have Connor die at the end and his cybernetic pal was to take on his face. This ending leaked so WB ordered to rewrite the script. I don't know how true this is, but that's what I think I read on an interview with McG.
You can script your own custom primitives, like this. http://scriptspot.com/3ds-max/quicktools There used to be a plugin that you could use to create your own custom primitives, kind of like defining brushes in Photoshop, can't find it now though. :(
I'd personally recommend Source. It has a lot of great editing tools, as well as compatability with free 3D editors like SoftImage Mod Tool. I'm rather big on scripted sequences, and in that regard, Source is pretty much King. (Face Poser is freaking awesome)
I use HTML 4, not XHTML. I think a tag without closing tag can be denoted with <.../>, that way you don't have to close 'em. Best way to put a common header and footer on everything is a script. Batch is powerful enough (use piping!) for that.
Pior: Maybe TiM-Scripts "Conform" would do it, although I think that's only for EPoly meshes (but in that case you could just convert the spline into a set of edges, since Conform works based on vertices). Sorry to minorly derail your thread, tinman
The technical artists over at Project Offset have a Photoshop action that will let you adjust the normal map intensity (by duplicating the normal map itself or by using an overlay) without killing detail. The action script is at the end of the article: http://www.projectoffset.com/blog.php?id=74
Thank you @monster I'll give this a shot today within my script and let you know how it goes. Funnily I did try tmGizmos.usegizmo = true/false but didn't know about redrawviews so assumed nothing was happening :/
This is the warning. At least on my laptop. I think the number was different on my PC: // Warning: file: C:/Program Files/Autodesk/Maya2023/scripts/others/texShellArrayContains.mel line 56: Converting string "" to an int value of 1168. Another one says 97 at the end. This is how they're looking at the moment: And then…