slowly getting back on working on my OC after being frustrated with it for a while, still defining the forms/proportions but it already feels way more skin-like than before also, another weapon concept attempt, really liked this one, i will probably make it
A vintage polycount Tshirt getting some good use for weekly workouts : Will probably end up making a DIY repro of it eventually :) The heavyweight fabric is great btw, it holds up well. Props for picking a good provider back then !
Hi, I'm looking into setting up the correct settings of all of our textures in UE4. I read through epic's documentation on settings but they explain roughly what the thing does, but don't go into specifics what settings are needed for specific projects. So I have a couple of questions about these 3 important settings. 1)…
Im like *this week* fresh to the forum and I've been super impressed by all the resources here. This place is a treasure trove of knowledge and information. But I was only able to get here through Pinterest, funnily enough! It might help to set up a community youtube channel, maybe?
A brief update. I’ve been working on some supporting props, including the bay console, while continuing to refine the hover bike with additional details and adjustments. As requested, I’ve also included an image showing the connection points. A simple sketch, but you get the idea. In Unreal, I tested a rain VFX pass for…
Nice work, this looks really sweet! If you’re open to feedback at this late stage, your presentations/flats could potentially benefit from some changes. The three-sword image is a bit confusing. The front and back views look like they have different lighting; this could be because you painted some lighting into the color…
Not familiar with this universe although quick search pulled up a heap of info via the wiki: https://en.touhouwiki.net/wiki/Characters And perhaps if you hadn't already, maybe checkout related fan hubs like discourse or other akin online hangouts that may offer advice if not support / direction? getting your project off…
It's really not a question of "how much is enough", it's more a question of "does this candidate have an artistic eye? and do they have enough technical aptitude to get the work done properly?" Staying employed is difficult in game development these days (here's my take on why).
I will absolutely look into doing clear-coat when I try to optimize this down. Thanks for the replies! I am back with an update. I spent most of yesterday refactoring my previous result, with a refocus on pushing PBR and trusting it over curating a certain look. I also dug an old reflector out of the garage and studied it,…