Done some more work to the environment. A lot of small pieces added and some First architecture attempts. I am still working on a way to easily create a variety of buildings using a modular system and then adding windows, arches, and other decoration to make them look unique. The very square buildings are still very…
This is awesome! Was looking for my old project: (https://polycount.com/discussion/197974/ue4-wolfenstein-modular-sub-room-bombates-room), and found this one! Killer job on the pipes and the doors! Not the easiest kit to build out!
Well I'm still a student, but for me the thing I love most about environments is building worlds. I had Warhammer as a hobby for 6 years (suddenly, work and school made me stop). My favorite part probably was making buildings and chunks of land out of foam and arranging them. Environments allow the same sort of freedom. I…
Moss has been made into a modular asset. Here it is integrated with some purchased assets. I used a hi-res photo of some moss to build it from, so it fits right in with the scanned models. So glad I finally took some time to get into photoshop. This has been a lot of fun but I am already thinking of a lot of new…
Some really great work in there :D That demon skull headed gnome looks pretty horrific :) My personal little gripes though. The skull/bone structure wall is too heavily chipped/weathered on the protected edges, while the exposed edges are equally weathered. Either the exposed edges need more chips, or the protected edges…
Thank you for the comment @Tomtegubbe I am working on a environment concept that I will share with you guys as soon I'm done with it. I will share the concept just for you guys to see whats coming. And about those two concepts it wont take years to create a building like that if you break it down in to parts. Most of it is…
Thx alex :) Doing a pratice run on unreal. The static meshes and textures belong to epic I only tweak the shaders to unify the colors. The goal was to practice/learn how to set up everything in unreal from scratch, seem more reasonable while watching tuturials on it. Mainly focusing on world building aspect of Unreal. It…
Nothing wrong with RPG-maker, you can make a lot of stuff in it with just the tools available to you. Ahh I remember the good old days when I actually made whole games in it, great stuff. I guess you could also make 3d-art and make sprites out of everything. Building modular tilable sets for environments and buildings etc…
There are a ton of different skills that are good to know as an environment artist, although which of those are actually utilized on the job will depend on the specific position and may vary from studio to studio/project to project. Modular building, lighting, material creation, world building/environmental storytelling,…
It's been a few days, but that is not to go without work to show that I did do something productive, or at least more than usual. I decided to go with a modular flow of building this lounge. Though it does seem to have become much larger than I thought. Texture work isn't the best, but it is definitely getting there. Also,…