Its basically just a checker texture , which you apply to the model to check for distortion. since the squares are all pretty even and the distortion is minimal , then its okThere are different kind of uv patterns you can get, some have numbers as well
Hi everyone! At the studio i work at we are making a portfolio piece and i was given the task of creating Xgen alembic hair for this cowboy character. The hair is more angular and really stylized and i was tasked with keeping this stylistic decision in alembic. I have some experience in XGen however never with stylized…
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Which modeling program are you using with V-Ray? If in 3ds Max I would suggest using a VRay2SidedMtl https://docs.chaos.com/display/VMAX/VRay2SidedMtl You could also try VRayMtl with Translucency. https://docs.chaos.com/display/VMAX/VRayMtl#VRayMtl-Translucency
first thing (color space): dont fanny around with color space in designer unless you know exactly what space the textures you are importing are stored. marmoset will (should) poop out normals, occlusion and height in linear space which means that if you leave designer at it's color managed defaults and export raw it won't…
Hi, my name is Carlos, and I'm looking for someone who knows about 3d modeling to help me customize some New Horizons models. I would like to make: -Lottie with her Happy Home Designer outfit -Labelle with here City Folk/New Leaf outfits (it's a request for PiPPiN) I would be thankful if you could help me. The link to the…