Matte Painter / Set Extension / Concept art from Environments / Cinematograph 3D Artist / Lighting Artist. ---------------------------------------------------------------------------------------- I'm Danny, an environment artist specializing in Cinematography. I offer 2D and 3D services of matte painting, set extension,…
Under UnrealEngine, if you set the lightmap res to 0, it'll store the light level at each vertex meaning if you have any variation you'll have very visible fanning lines. And if the corners are in shadow, the whole thing will be tinted. I'd advise actually having the top bits as floating geometry for most use cases, if…
guys, was going to apply for this jobs and made some research on google... here what I found on unrealengine forum http://www.ripoffreport.com/reports/beyondless-louis-cooper/internet/beyondless-louis-cooper-mrclassybusiness-success-forced-sweetshop-style-work-and-wa-1364363 any comments from the thread owner? or just any…
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
Hey everyone! Feel free to let me know if you have any suggestions, critique, or questions about anything you see! Houdini Tutorial Creating Game-Ready Procedural Rocks Free Demo version: https://gum.co/rocksue4demo Full version: https://gum.co/rocksue4 #Houdini #tutorial #ue4 #Rocks #gamedev #cinematic #UnrealEngine
1/ This is a low-res skirt. 2/ This is its new form, using Zbrush Micromesh (hi-res). Now I wish to get an alpha UV map of the hi-res skirt, so that I can use that alpha uv map on the low-res skirt (for use in the UnrealEngine). Could somebody please show me how to do that?
Hey all! I need Artists, Animators, FX & more for a #VR #UnrealEngine gig. Offsite contract. However we are located in Dallas if you're in the area and want to check us out. Email Chris@Groovejones.com with portfolio link, resume and/or attached samples. To learn more about our company visit https://www.groovejones.com/
2 models a year :D .. I should really start making some stuff, I just need an excuse to do it. Gonna try to make some simple stuff to put in the UDK, so it isn't just another model that I made. Should hopefully motivate me. Would try making a character if I had the appropriate tools to export it for the UnrealEngine :/ .
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
There is no such thing as too much detail, only time constraints. Maybe performance constraints too. if you have the time you might as well make it as high detailed as you please, even it some of the detail is going to be lost in UnrealEngine, you're going to use the model in your portfolio, no? just keep in mind your…