Thanks Xoliul, Just going through Unity3D and Havok now.. (I want to use Havok more but Unity3D have so much tutorials, I could learn faster ) Anyway, Until now I thought we make a game for mobile then port to Android,IOS or Windows... Buts looks there are different version for different platform ? so approach gonna be…
Nearly there...12 hours to go. :poly121: With PayPal bringing in pledges in the background, we've managed to bring our combined total up to £440,000! Thanks to everyone's support, you'll now be able to wreak havoc on your surroundings! Check out the update for more: - New Add-Ons announced - Countdown Twitch information -…
Sorry for the double post, but there's something weird that happened. My base got destroyed, but I had a battle cruiser and 8 marines in a medivac over at the enemy base wreaking havoc. The guy didn't have any defence whatsoever, so I was easily killing shit. But it said I lost. Why? I still had units. I shouldn't lose…
Not dead! Just in a different state... Here is the low mesh with normals. It's about 15.5k tris. A little high... but sorta had to with all the spikes. I got a little clean up to do around the teeth but over-all it was a very clean bake. I was sorta surprised. I expected all those spikes and folds to wreck havoc. All those…
MODO | Polygon Bevel:
Shift and Inset Random Value Range This short video looks at the Random Value Range options for
the Polygon Bevel tool in MODO. The Random Value Range input fields for the Polygon
Bevel tool are often overlooked and misunderstood. Without a clear
understanding of these options, they can wreak havoc on…
We are please to announce a brand new 4-week contest, brought to you by the fine folks at Havok: MINI-GOLF: A Polycount Contest! For this contest, participants will have 4 weeks to create a mini-golf hole using Havok's brand new Project Anarchy game engine! Head on over to the contest page for full details and good luck to…
@OxGears Thanks a lot! I doodled a quick pirate-esque character design a few weeks ago, and finally got chance to model it today. First real attempt at a low-poly character and I'm worried about the geometry around the joints causing havoc when it comes to animation. And maybe the spheres are a little too high poly for…
Here's a not crappy link to TF 2.5. I hate the newer TF's too (ugh caltrops) http://ftp.mancubus.net/pub/idgames2/quakec/teamplay/tf25rel.zip [ QUOTE ] the pak1 you need [/ QUOTE ] posting registered full pak1 of quake = warez. If you don't have Quake, you could always use OpenQuartz if you can tolerate the artistic…
New UI? Maybe I will finally be able to wrap my head around it :) Last time I tried to go use Maya LT for my home projects, I went back to Max pretty quickly. Edit: Hmm, looking at it closer it seems like it's just a reskin. Still, I really like the idea of an indie focused modelling/animation package and since we're not…
Hey, I'm using xNormal to bake my DWIV entry - a big chunky thing with lots of hard edges - and keep finding that xNormal overwrites the exported vertex normals of my lopoly at rendertime ("Averaging vertex normals..."), which is causing havoc for my maps. I basically want a ray distance render from a hard-edged mesh to…