Hello! I am looking for an entry level remote job as a prop artist or environment artist. I have been in an industry for 2 years. I know very well lowpoly baking pipeline. My tools are Blender/Maya/Substance Designer/Painter , Marmoset, Unity. I know a bit Zbrush, UE4. My portfolio https://dianaagl95.artstation.com/…
Found this concept from remotecrab131 and thought to give a shot on 3D. The blocking and UV's are done I guess, now I gonna try to texture on substance painter. So far just basic surface shader from arnold:
Intending to improve my workflow texturing and modeling-wise in this thread. Comments and critiques are highly welcomed. DShK machine gun hipoly done. and an extra
Hey there everyone, I'm trying to model some capsule indents into a panel of sorts for a sci-fi scene. There seems to be this odd bump when I apply turbosmooth and I can't seem to fix it :/ Any help is appreciated!