Since you mentioned hardsurface, I've heard boolean modeling is pretty powerful for hardsurface these days. Frank Polygon's sketchbook is pretty insane https://polycount.com/discussion/221392/sketchbook-frank-polygon#latest I do a lot of hardsurface, but it's character armour so the workflow is a bit different and I do it…
Hello! I am looking for an entry level remote job as a prop artist or environment artist. I have been in an industry for 2 years. I know very well lowpoly baking pipeline. My tools are Blender/Maya/Substance Designer/Painter , Marmoset, Unity. I know a bit Zbrush, UE4. My portfolio https://dianaagl95.artstation.com/…
Found this concept from remotecrab131 and thought to give a shot on 3D. The blocking and UV's are done I guess, now I gonna try to texture on substance painter. So far just basic surface shader from arnold: