This is a weapon (WWII flamethrower) for a zombie-game for PC. So yes, you will get a close up view with particleinformation attached to the weapon. Were aiming to something like DayZ, using UnrealEngine.
Nice to see Warriors Pilgrimage on the UE4 community projects showreel (skip to 1 minute), very proud of them to be placed next to such great projects. https://www.facebook.com/UnrealEngine/videos/1107466072677580/
Type stat scenerendering into the console. Also: https://www.reddit.com/r/unrealengine/comments/aq7nf0/autoinstancing_test_in_ue422_preview_1/ Its actually there since 4.22 not 23. This was also causing me some issues with hand written shaders. I had to rewrite certain thing due to this change. So I was pretty certain that…
I recently hand some personal work featured in Edge Magazine. This helmet was created in my personal time and rendered using UnrealEngine 4. More images at my website: http://www.mutantspoon.com/
Hello! Me and 2 other friends are looking for some unpaid portfolio work. our speciality is in environment design, but we are willing to take on any project! We are learning unrealengine 4.
As usual I was very impressed by Half Life firstly. And then Unreal, Unreal Tournament and Tactical Ops. In this period It was the first time I met with 'custom made' maps. Technically I stepped into the game dev environment by clicking the teal colored shortcut in the 'system' folder :) I was a kid and I didn't get…
You should be able to create a shortcut for the engine .exe file that should be in the 64bit binary folder where you installed the engine. I think it's UnrealEngine\Engine\Binaries but I'll have to check later at home.
WIP Hi world, this is my Yakuza artwork, which I developed during my participation in the ArtStation challenge "Neo Tokyo: Exponential Reality" in the Film/VFX Character Art category (rendered). This experience was incredibly exciting and allowed me to navigate the entire 3D pipeline, from likeness sculpting, modeling, and…
It is over, and the winner is Red Orchestra! Well deserved, and congratulations to them. Here is a link to the complete list: http://www.unrealtournament.com/ut2003/ct_finals/ct_mods.php Lets see what they (the RO team) do with the comercial UnrealEngine licence and the 50.000 bucks