Hey guys Im currently working on a character for Jason martins class over at gameart institute. Currently trying to wrap up my high poly and then move over to start retopo'ing soon. Currently this is all in zbrush, the clothing was done in MD. My goal is to aim for 100K polys, and a cinematic quality character. Any C & C…
Friendly Starcraft Fanart contest! Hello everyone and thank you for checking this thread out! This post marks the start of a friendly competition between myself and the one and only Growgor! We've both recently started thee school part of our internships and this leaves us with enough time to complete a larger project, so…
A #Medieval Style Oat Covered Stone Baked #Bread made for Get Dead Entertainment made with #ZBrush #Maya and #substancepainter Get the #3dmodel at https://bit.ly/2ZWLy4I #3d #3dart #3dartist #3dmodelling #gameart #lowpoly #environmentart #prop #gameartist #gameassets #unreal #realistic #pbr #pbrtexture #fantasy #unity
lol. i live for this shit. morrowindssky (whatever your usename is) why did you register at polycount? unless you want to do gameart theres no point in being here just to post shhit. seriously there are other forums to do that sort of shit just type on google: forums to troll on
[ QUOTE ] BTW, I was approved for Osnabrück but decided to go to university instead. [/ QUOTE ] Probably a good choice... Osnabrück isn't exactly exciting (I am not from here originally)... but it would have been fun having another Polycounter in town. (Gameart and stuff like that is still a rare hobby )
I expect I will contribute again, certainly I have more things I can comment on than I did before and I have a lot of information on carpal tunnel, rsi, tendonitis, arthritis and general hand / posture related to gameart creation. Great work Rick. r.
Thanks Nynedown I did think of dividing up the 3D page and into gameart and non game art but that proved confusing because its all sorted chronologically by year at the moment so the easiest way I could think of to show off just game art was to have a new page for it.
Lazy gameart is already here and has been for ages, so maybe this will make the lazy stuff look better :) This is one of my all time favourites, and while it wouldn't be fixed by ddo maybe the time saved from using it would allow someone to spend 30 seconds fixing things like this.
Most of the old guys are still here, but there's a tonnage of newblood. Was a dose of nostalgia looking at the gameart section of your site, looking forward to seeing you put out some nextgenshite but I agree, you have seriously strong oldskool texturing skills so you'd be a sure hit in the handheld/wii market.
Warrior is a modeling practice that aimed to improve my hard surface modeling skills in modeling tactical clothing and gear, as well as texturing skills. It was a lot of fun modeling this realistic 3D character model and learning a lot in the process, especially in Substance 3D Painter. Discover more:…