Hello Polycount; I have a small issue related to UV mapping the object that has been modified via Dynamesh. The problem is, it takes alot of time to make the UV map and since the object is too intense after it has been modified via Dynamesh, and contains triangles, you can not re-construct the subdivisions of it to make…
"NOTE: Mask must be cleared in order to DynaMesh" is slowly becoming the bane of my existence. However much I try to clear a mask this message keeps popping up preventing the DynaMesh process. The weird thing is that if I try to split the masked area off it complains that "Mesh must be partially masked before executing…
Hi Its my first time modeling a hard surface character in Zbrush, and I am really confused, I will be really greatfull if someone will shed some light on the topic. My issues are : 1. How will you rejoin all the subtools with details on them together to create a single low poly mesh for games.(my hard poly mesh has way too…
Hello there, I'm quite new to zbrush. I realized that my scene in zbrush (humanoid character) is quite large. This is giving me an issue that whenever I use the dynamesh even at the lowest value the mesh just gets too much heavy. Is there any way to get a lower polycount at dynamesh by maintaining the same scene size?…
Unlike the Trim brush, Slicing doesn't fill in the missing geometry. This means your model now has some giant holes in it. Combined with its thinness, and you might get wacky results (dynamesh likes closed volumes). For the most stable behavior, you might want to cap those two holes off after slicing the model, and then…
That's because Dynamesh is based on scale. It generally works best when your model is in the goldilocks zone of the Preview window (which you can get by using the unify deform). It would probably be best to work in a scale that's best for zbrush before setting up the final scale in Max, use a different import/export method…
Hi. I am new to zBrush and 3d over all. Started with 3D sculpt and used Dynamesh but then got info from friend of mine that i should not use Dynamesh too often as i get too many polygons and it makes impossible to rig it later or build effect on it as it is too "heavy". What workflow is the best to follow and why? What do…
I am trying to model a hard surface prop using the DYNAMESH workflow. Need help in figuring out how to go about modeling and then dynameshing the circular detail (the visible black circle which defines the separation between the metallic rings in the reference attached below). I tried bevelling the edges between each…
Hey Guys just a general discussion about workflows. So I am a studying character artist at DMU in the UK and I would like to ask some of you experienced artists about your preferred Z Brush workflow. As of now I work fully in Dynamesh from a low resolution to a higher one for details however when it gets to stages like…
I'v been getting into Zbrush modelling a lot recently and while many problems I have managed to find out about on my own this one I just don't know how to solve. The Character that I'm working on has small detailed parts such as fingers and toes but because there so close to one and other they keep melding when I use the…