Made a bunch of minor tweaks and optimizations, I think the scene is almost completed. I tried rendering a flythrough of the scene, but the lens flare for the sun keeps flickering. Does anyone know why this is happening? Polycount won't let me upload a video, so here is the link to my post on the unreal forums, which has…
What you see in the viewport on your model is a virtual texture and this sets the resolution of that texture. Raising it can help with flickering and directly afects the displayed resolution of the texture in the Mari viewport. I usually keep that set fairly low, I don't see much if any tearing or flickering and it doesn't…
This might not be the best forum for mental ray render issues, 90% of the work we do is with realtime engines. I only have mess with Final Gather for static scenes, and I know it has really bad flickering unless you tell it to not rebuild and only add new points. I think the main way to reduce flickering for an animation…
Nailed it! Here's some nitpicking: I would love to see a bit more variation on the grass ( a second/+ grass mesh). There's some flickering of shadows going on in the back of the cat ( near ) and on her arm in Sketchfab [Edit: the flickering is appearing depending on where you rotate the light and not just bound to that…
Probably because of the prejudice that plagues Blender. Also, there's the whole "I Will have to use 3DS/Maya in a studio anyway". To be honest, I Find modeling in Blender super fast and super intuitive. Hotkeys are the shizzle, but I guess you got to adapt. With Blender's constant updating, it is getting better on a…
Hello, 1. There is a custom shader that allows you to use flipbook textures in Toolbag, however, custom shaders are not supported in Viewer 2. There is no way to make camera-facing planes in Toolbag or Viewer currently I would recommend creating the flame shape with 3D models rather than textures/alpha planes. You could…