Good day! How to undo this red border line in the viewport? It somehow locks the viewport and I can't undo it. Is there a way around this? You can an illustration of the problem here: https://www.dropbox.com/s/damac890ow6l055/MYA060_red_border_viewport.JPG?dl=0
Looks good. It's easier to use CSS to render the thumbnail borders. CSS 3 makes rounded corners possible with border-radius, but I don't know if it's worth a damn. They would look better square anyway. .thumb img {border: solid 10px rgb(255, 255, 255)} I agree about the legal jargon, nobody gives a shit.
the problem isnt so mcuh how many polys at once, you just cant collaspe polys that have UV borders on them. so turn show texture borders on, and leave edges alone that are texture borders. also helps to have your uv editor while doing this so you can keep a eye on it after every operation
that fixed it BUT, since the UVs are no longer at the borders of the 0 to 1 space, the displacement map is shrunken down from the borders of my 2048 image and i need it to be 2048 to be mathematically correct in world machine
Hey all, So I'm trying to bake an AO map from Mudbox but for some reason its adding this large white border around the outside of the map followed by a small black border on the inside. Any idea what might be causing this and how I can get rid of it? Tried some google searches but nothing came up. Also discovered this is…
I'm not able to select the border of an object in 3DS Max, and as I'm new to all this, I have no idea on how to solve this, or what caused it to do so. If you have any idea on how to fix this, please tell! Thanks :)