https://cdn1.artstation.com/p/assets/images/images/001/510/597/large/hugues-thibodeau-acs-crawfordstarrick-head-front.jpg?1447727338 it seems the hair is from zbrush then baked to alpha? does anyone know about this workflow? share the magic, plise.
Finished the low poly and baked out the Normal and Ambient maps. Low poly comes in at 807 tri's not sure if i should reduce the count a bit or if this is alright for this sort of asset. Next i need to move onto the textures.
Got it down to 997 words, thankfully. Edits and excessive word removal improved the pacing, however, I do wish I had more words to spare to develop more empathy for Diana. The final draft is attached as a pdf :)
my first decent normal map and head still gotta make a high poly eye but that shouldn't be too much trouble :P Zbrushed model on the left, lowpoly on the right, normal mapped lowpoly in the middle it's at 890 tris
Sup guys, my first post here! I've always meant to make an account and post my wips here but i've always been kind of intimidated by 3d oriented forums. Browsing through at the talent in here is making me sweat bullets, haha. Anyways, here's an armour i'm starting for TESIV:Oblivion. Although it's totally futuristic and…
[SORRY, THIS POST HAS BEEN MODERATED TO IMPROVE PAGE SPEED. MULTIPLE EMBEDS. PLEASE READ THE FIRST POST] https://cdnb.artstation.com/p/assets/images/images/008/797/303/large/robin-schmidt-railrox-post.jpg?1515373746">
I like version A too and it reminds me to an old fellow. Think he had a bad accident in his youth.^^ http://img.lum.dolimg.com/v1/images/image_11094f30.jpeg?height=877&width=1560&x=0&y=0
Overall, looks pretty good. i think the magazine holder/receiver looks too wide though, and the collar nut is not quite right: http://www.gunsofthereich.com/?attachment_id=817