Funny you should ask, I was just digging through my old blog posts and found this guy: http://reinot.blogspot.com/2005/09/dim-shadows.html It explains how the image based light/shadow system works and outlines how to make a shadow source skybox and convolute it (using HDRShop anyway). I've been meaning to write up…
SSDs have really come down in price, something like this would be ideal and not kill your bank account: http://www.newegg.com/Product/Product.aspx?Item=9SIA29P1EC5222&cm_re=samsung_ssd-_-20-147-248-_-Product Or even http://www.newegg.com/Product/Product.aspx?Item=9SIA2W01AZ5378&cm_re=samsung_ssd-_-20-147-247-_-Product if…
Apparently the cost quivalent to the Ryzen 7 1700 Is the i7 8700 for 327, Ryzen 7 1700 for 300 https://blogs-images.forbes.com/antonyleather/files/2017/09/8th-gen-2.jpg?width=960 ------------------ But performance wise, the 8700k is only slightly better than the ryzen 5 1600? And rm this is the 8700k, while the 8700 is…
Hello everybody! Happy to present you SpriteUV concave mesh generator and packer. Some key features: Extremely tight. Additional 30%-60% texture free space compare to square or other concave packing algorithms Concave mesh from sprite Per sprite adjustments Export to COLLADA or OBJ. Ready to use in any game engine or 3d…
I love this script, but having troubles getting it working in PS CC 2015 (2015.1.1 20151209.r.327 to be exact). Has anybody got it working on the latest Photoshop? EDIT: Ah, got it working and now I feel stupid. Looks like when Photoshop updated to CC 2015, it created a new folder but the scripts weren't copied. Also I got…
Surfa I lol'ed at that, first image that came to mind was Dr Evil, thing is I really want it to grow back but, well genetics and all that. Might have to get a cow to lick my head in order to be less 'evil'. SHEPEIRO no probs. yeh it was tight. building section = 86 tris chair = 128 tris torch = 33 tris 247 total tris for…
Hey people iam having a bit of a problem. I wanted to try myself on a concept art i just don't know how to get started. I know step 1 should be blocking out. but the concept art i thought is cool, is so hard because there shapes are close to invisible to see.…
Salute! My name is Kirill Pashkov and as a multipurpose 3D artist with a firm grasp of academic drawing and art history, I'm always looking for freelance work, so be free to contact me anytime regarding your project. Always happy to face non-standard challenges with using new technologies, I learn quickly and always stay…
It is real time, in a game engine. I can't remember off the top of my head what engine we're using (I have a feeling it's the latest unreal engine) but what we are aiming for is a full 3D version of Elizibeth st, in which we as players will be able to interact. Regarding the poly counts, its pretty flexible. I checked with…