You can also try to model a builduing in different mesh resolutions. As an environment artist you have to be able to model LOD (level of detail) models. So try to model a building with 15000, 5000 and 1000 Triangles, don´t use different materials for the LODs and try to keep close as possible to the high resolution mesh.
El_PIG, the polygon count was between 15000-20000 depending on the court and the texture budget was 1.2 meg of 8bit or 4 bit textures. The Brighton court was running at 90fps though even with all the players running around. Mop, thank you! DarthRevanII, you are correct all the lighting is wrong on all the courts, the…
Here is a new spec from Arbico for £855 which I like PC CaseRaidmax Galaxy Black - Included Case Fan1 x 120mm Standard Case Fan - Included Case Fan ControllerNot Included Power SupplyQuiet Xilence 580W 2 x PCI-E (+£40.00) ProcessorIntel Core i5 2500, Quad Core (1155, 3.30GHz, 6MB Cache) (+£25.00) Heatsink & CPU FanQuiet…
Doom 3 uses 2000 polies and normalmaps, 5000 is something you'd throw at HL2. UE3.0 also uses Normalmaps and your model doesn't look like you're going for normalmapping...
Heh. I wonder if they consider episodic games one or more? In example. You create each episode for $25 cents. Then release 10 at a time that smoothly can connect into one another like loading new levels. Now, that would require many more purchases of each episode to reach the 5000 mark. 20000 to be exact. I know, its a…
I was hoping you will stop by EQ :) Thanks. It looks like I should go for the i5 2500 not sure if I want to mess with any OC but the 2500k is very little more expensive. That being said if that means that I need to get better cooling I dont think I am interested. And yeah I hope PSU does the job :) not adding nothing else…
[ QUOTE ] At the moment it has abaut 3000 tris. I'd like to know if that's already too much or can I put more detail in it. There's propably going to be something like 10 cars at the same time in my mod. [/ QUOTE ] I read somewhere that Unreal 3 has a base guide of 15000-16000 tris per character up close, and 5000-6000 in…